Sunday, December 13, 2015

AI OR OVERLAY MAKING TUTORIAL

Here is a collection of all the tutorials made by me:)

-------------------------------------------------------------------------------------
TV Overlay Editing tutorial

Requirements:
Fshed with graphic importer plug-in Download here
Adobe Photoshop or Paint Pro shop
Overlay Templates Download Here

Procedure:
There are 3 png files in the Template zip file you downloaded
This screenshot(below) shows which file controls which part of the overlay in-game:
[​IMG]

Open the 557e1a2a7bd98f3680af6f879c16d401.fsh provided in the Templates zip file with fsh editor

Select scr1 and go to graphic importer as shown below:
[​IMG]

In the popup window click Open

Select the corresponding file that is scr1.png as in screen below:
[​IMG]

Click open
Then Click Update

Do the same with scr2 and scr3

Save the file in the fsh editor(File>Save)

Your Overlay is ready

---------------------------------------------------------------------------------

AI Editing Tutorial


Download the attachment Here
Extract the attachment using winzip
Open the required attached files present in config folder in the attachment
Edit them according to the tutorial
Open BigGui Download biggui Here
Click File>Open
Select the 2bb7ad25c9aa96dc7b6f670d84a4df83.big file present in the AI folder in the attachment
Click import tab
Select the files you edited
Click open
Exit BigGui
And your AI patch is ready!

Note:
l_veryeasy_h=Oneday 1star human
l_easy_h=Oneday 2star human
l_normal_h=Oneday 3star human
l_hard_h=Oneday 4star human
l_veryhard_h=Oneday 5star human

u_veryeasy_h=Test 1star human
u_easy_h=Test 2star human
u_normal_h=Test 3star human
u_hard_h=Test 4star human
u_veryhard_h=Test 5star human

l_veryeasy_c=Oneday 1star cpu
l_easy_c=Oneday 2star cpu
l_normal_c=Oneday 3star cpu
l_hard_c=Oneday 4star cpu
l_veryhard_c=Oneday 5star hcpu

u_veryeasy_c=Test 1star cpu
u_easy_c=Test 2star cpu
u_normal_c=Test 3star cpu
u_hard_c=Test 4star cpu
u_veryhard_c=Test 5star cpu

; Human Stroke Difficuly

DiffLevel-Controls the overall difficulty for the human player.Higher the difficulty harder the overall gameplay for human player

ScoreBias-Controls the difference in quality of players affected in the game.

StrokeDiffLevel-Affects the difficulty while playing strokes.Simillar to difflevel.Higher the value higher the difficulty.

BallsFacedLevel-Higher the value slower the confidence grows.

BatOrderLevel-Higher the value higher is the chance of the top order playing well.

BatRandomLevel-Higher the value higher the number of players play well.

BatEdgeDifficulty-Higher the value lower the edges.

BatEdgeStroke-Higher the value higher the chances of edges while playing attacking shots.

BatEdgeAverage-Higher the value more the chance for a edge for each shot.

BatEdgeOrder-Higher the value lower the value of edges of higher order batsmen,higher for lower order batsmen.

BatEdgeBias-Higher the value higher the difference of edges between green and normal pitches.


; Bat Windows

BatWindowCentre-Dont edit this value.

BatWindowSize-Size of the bat.Not visible ingame.

BatWindowIdealSize-Higher the value the easier to play a shot perfectly.


; Batsman Position Adjust

MaxPosAdjust-Higher the value higher the footwork by batsmen.


; Ball Adjust 

MaxTrajAdjust-Higher the value more the judgement of swing/spin done by batsmen.


; CPU Stroke Selection

CpuBallBatsman-Judjement of the ball in reference to the batsman.
CpuBallStump-Judjement of the ball in reference to the stumps.
CpuBallLength-Judjement of the ball in reference to the length.

CpuBatsmanType-Aggrisiveness of the better batsman.
CpuBatsmanType2-Aggrisiveness of the less better batsman.

CpuReward-Overall aggrisiveness of the CPU.
CpuRequest-Overall aggrisiveness of the CPU.

CpuContactHorz-Lesser the value higher the difficulty to adjust to movement of the ball.
CpuContactVert-Lesser the value higher the difficulty to adjust to length of the ball. 

CpuRandom-Higher the value higher the number of players play well.

CpuDifficulty-Overall difficulty for the CPU.

CpuBallsFaced-Higher the value slower the confidence grows.

CpuTacticsDefend-Higher the value more definsive the CPU becomes after fall of a wicket.

CpuBattingMatchType 0.0-Higher the value more the CPU plays according to the situation.


;Bowling Cursor Size
TargetSizeMin-Least bowling cursor size.
TargetSizeMax-Least bowling cursor size.

For speeds and spins: Hihger the value more the speed/spin.

1 comment: